Proceedings of the First Annual Gametronics ConferenceElectronic Engineering Times
Electronic Game Series GC-1
The Gametronics conference was held from January 18th to the 20th 1977 at the Hyatt House hotel in Burlingame, California. This book features photos, visuals, and written speeches given by people involved in the electronics industry, mainly pertaining to electronic video games. Arcade machines, home systems, and the early home microcomputers are represented in various forms with a particular emphasis on evolving technology like the microprocessor.
Table of Contents
I. Television Games: Their Past, Present and Future by Ralph H Baer, Sanders Associates (Pages 7-30)
II. An Approach to Microprocessor-Cased Game Architecture by Kam Li, Signetics Corporation (Pages 31-44)
III. Applying the F8 Microcomputer Family to Games by Ronald L Baldridge, Mostek Corporation (Pages 45-65)
IV. Capabilities and Limitations of Video Game Interconnection Systems by Robert L. Shay, Jr., AMP (Pages 65-76)
V. Game Power Supply Considerations by James F. McNulty, Adtech Power Inc. (Pages 77-88)
VI. A Home Video Game Cartridge Connector System by Robert M. Bogursky, Burndy Corporation (Pages 89-108)
VII. Electronic Games: Technology Drives Market Explosion by Jeff D. Montgomery (Pages 109-114)
VIII. The Trazor -- A New Input Device by William Pepper, Jr., Peptek Inc. and Alan J. Rider, Reston Consulting Group, Inc. (Pages 115-120)
IX. Video Portrait Systems by Glen R. Southworth, Colorado Video, Inc. (Pages 121-128)
X. TV Game Design: Parameters, Pitfalls, Potentials by Stephen Beck, Consultant (Pages 129-146)
XI. TV Games and the FCC by Daniel J. Norton, Sanders Associates Inc. (Pages 147-152)
XII. Advantages and Disadvantages of Microprocessors in Coin-Operated Games by Charles McEwan, Ramtek (Pages 153-154)
XIII. Connectors and Switches for Use in Games by Dick Pierce, Molex, Inc. (Pages 155-158)
XIV. TV Game Background by Jerry Eimbinder, Electronic Engineering Times (Pages 159-165)
XV. Trends in TV Games by Jerry Eimbinder, Electronic Engineering Times (Pages 166-173)
XVI. Video Game Controllers by Victory Kley, I Corp. (Pages 174-184)
XVII. The Six-In-One TV Game Chip by Les Penner, General Instrument Corp. (Pages 185-208)
XVIII. Part 1: Game Categories; Part 2: Game Types by Jerry Eimbinder, Electronic Engineering Times (Pages 209-224)